
Headset - Valve Index® - Upgrade your experience - Valve Corporation
The Valve Index ® Headset runs at 120Hz with full back-compatibility to 90Hz, as well as an experimental 144Hz mode. Higher framerates improve realism and optical comfort, allowing longer …
Valve Index® - Upgrade your experience - Valve Corporation
“The best way to experience VR.” IGN Headset Superior displays and optics, off-ear audio, and adjustable comfort.
VR-Headset – Valve Index® – Erleben Sie VR wie nie zuvor! - Valve ...
Das Valve Index VR-Headset kann ganz individuell auf Ihre Kopfgröße, Gesichtswinkel und Ohrenposition angepasst werden. Stellen Sie anschließend die Interpupillardistanz (IPD) und den …
Valve Index® – Erleben Sie VR wie nie zuvor! - Valve Corporation
Steam und SteamVR Steam ist immer hardwareneutral. Jeder bei Steam gekaufte VR-Titel kann mit allen VR-Headsets für PC gespielt werden.
Valve Index® - Upgrade your experience - Valve ... - Valve Corporation
Valve Index ® Controllers combine complex sensor inputs to give you smarter hands in VR, unlocking a wide variety of new interactions, experiences, and gestures.
頭戴顯示器 - Valve Index® - 次世代 VR 體驗 - Valve Corporation
您在 Steam 上購買的任何一款 HTC Vive、HTC Vive Pro、Oculus Rift,或 Windows Mixed Reality 頭戴顯示器的遊戲,都能使用 Valve Index 執行,反之亦然。
ヘッドセット-Valve Index-VR体験をアップグレード - Valve …
Valve Indexのヘッドセットに搭載されたカスタムレンズは、端から端まで鮮明さを犠牲にすることなく最大の視野を可能にします。 高度な幾何学的安定性により、頭部だけでなく目を動かすことで、 …
Deep Dive - Valve Index<sup>®</sup> - Upgrade your experience
When we set out to create the Index HMD, one of our primary goals was to improve the overall fidelity of the VR experience, including visuals, audio, ergonomics, tracking quality, and more.
Casque Valve Index® : vivez la VR à un autre niveau - Valve Corporation
Le casque Valve Index ® fonctionne à 120 Hz et dispose d'une rétrocompatibilité à 90 Hz, ainsi que d'un mode 144 Hz expérimental. Une fréquence d'images élevée améliore le réalisme et le confort visuel.
Field of View - Deep Dive - Valve Index - Valve Corporation
When we set out to create the Index HMD, one of our primary goals was to improve the overall fidelity of the VR experience, including visuals, audio, ergonomics, tracking quality, and more.