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Jonathan Dumont on Assassin’s Creed Shadows: How Japan’s Sengoku Era Transforms the FranchiseJonathan Dumont: I believe AC Shadows is a fantastic blend of the early Assassin’s Creed games, which emphasized story, stealth, and parkour, and the more recent titles that focused on RPG ...
Jonathan Dumont, creative director. Benoit wasn't pointing fingers at Sony while he said this, but he inadvertently made a solid point about Ghost of Tsushima. I love that game, ...
In an interview with ScreenRant, Assassin's Creed Shadows director Jonathan Dumont explained how he personally chooses to spend his time between the two protagonists.They both have their own ...
Jonathan Dumont also spoke on Assassin’s Creed Shadows being set in Japan after years of fan requests. One of the best parts about the Creed franchise is the different locations the games take ...
Players can jump back and forth between the two characters, but according to Assassin's Creed Shadows creative director Jonathan Dumont, fans won't miss too much if they favor one character over ...
Speaking with ComicBook during an Assassin’s Creed Shadows preview event, creative director Jonathan Dumont commented on the delays.While those inevitably meant a longer wait for the game, he ...
That information was revealed by director Jonathan Dumont, in an interview with @Genki_JPN. Videos by ComicBook.com The length is in keeping with what we’ve heard about the game in the past.
Jonathan Dumont, the Creative Director on Assassin’s Creed Shadows, has revealed during an interview with ScreenRant that players who decide to favour one of the game’s protagonists over the ...
Assassin's Creed Shadows Players Won't Be 'Missing Out' If They Largely Ignore One Protagonist - IGN
Creative director Jonathan Dumont told Screen Rant said Assassin's Creed Shadows won't force players to play as both the stealthy Naoe and the brutish Yasuke in equal measure when it arrives March ...
With Shadows, Dumont and his team needed to deliver an Assassin’s Creed that is not just a bloated fetch quest, which is a story that no one will remember or care about by the time the credits ...
Based on Dumont's reply, it sounds like there's been a solid mix of bug-squashing and fine-tuning to gameplay mechanics to make sure they're the best they can be. Comment from r/assassinscreed ...
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