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Revealed during Unreal Fest this week in Seattle, MegaLights is a new, experimental feature for Unreal Engine 5.5 that allows developers to play with "orders of magnitude more" shadow-casting ...
The findings come from tests by the YouTube channel MxBenchmarkPC (above), which put the Paris tech demo by Scans Factory ...
Unreal Engine 5.6 is here, and it could be the update that gamers have been waiting for thanks to big ray-tracing performance ...
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Creative Bloq on MSNFans remade the iconic Metal Gear Solid 2 intro in Unreal Engine 5The piece was rendered in Lumen, Unreal Engine 5's dynamic global illumination and reflections system. The team has uploaded ...
A wealth of Unreal Engine 5 games are finally here - so how are the consoles coping? - Eurogamer.net
After years of waiting, Unreal Engine 5 is finally here with a decent roster of full games to look at, beyond the tech demos and samples we had in the past. The early results have been mixed, with ...
As revealed in this Fortnite blog post, Chapter 4 of the battle royale game has made full use of Unreal Engine 5.1's features.In particular, Fortnite now features Nanite, Lumen, Virtual Shadow ...
Find out how Unreal Engine 5.6 boosts FPS by 35% in CPU-heavy scenes, upgrades MetaHuman tools, and streamlines animation, ...
The future of Halo is being built with Unreal Engine 5. ... [Unreal’s rendering and lighting technologies] offer us an opportunity to do that in a way that the industry hasn’t seen before.
Unreal Engine 5 enhances animation, lighting, and geometry design for upcoming games. Highly anticipated titles include 'Wuchang: Fallen Feathers', 'The Sinking City 2', 'Cronos: The New Dawn ...
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Unreal Engine 5.5’s MegaLights allows devs to use "orders of magnitude more" light sources—even on older hardware - MSNRevealed during Unreal Fest this week in Seattle, MegaLights is a new, experimental feature for Unreal Engine 5.5 that allows developers to play with "orders of magnitude more" shadow-casting ...
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