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Half-Life 2, Halo 3, Fallout: New Vegas, and Knight Rider: The Game. All iconic titles in their own right and all using Havok's iconic physics or pathfinding engine components. If you haven't seen ...
Havok announced that it will reduce its licensing fee for game studios who have game budgets under $20 million. The price cut reflects the tough times in the game industry.
The Havok physics engine was behind all those fond memories, powering the destruction of my hopes and dreams on screen and culminating in Newtonian masterpieces like Red Faction, Super Smash Bros ...
Why it matters: Havok, the Irish-based software maker whose physics engine can be found in countless blockbuster games, has published its first new technology demo on YouTube in a decade.
He also co-founded Havok, a pioneering game engine middleware company, where he served as CTO, as well as Swrve, a real-time marketing automation cloud for mobile apps.
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