The CEO and founder of Koei Tecmo has admitted that he would have been fired over Nioh‘s lengthy development cycle – which included the game being scrapped a total of three times – had he not been in ...
Dominik Bošnjak is a freelance writer from Croatia. He has been writing about games for as long as he can remember and began doing so professionally circa 2010. If he was forced to pick a favorite ...
As games become more complex, consumers can expect to wait half a decade or longer for new entries in their favorite franchises. Games take a long time to make. Some, like mega-blockbuster hits like ...
George is a talented writer who graduated from the University of Exeter with a Bachelor's Degree in English. His main hobbies include writing and gaming, and he spends most of his free time doing one ...
Cycle time serves as the speedometer for engineering teams, providing valuable insights into their development process. By measuring and improving cycle time, teams can accelerate innovation, stay ...
Hollow Knight: Silksong, you may have noticed, is still not out. Developer Team Cherry is still working on the Metroidvania sequel some five years after it was revealed, and according to playtester ...
As it turns out, four years is the best amount of time to make a good AC game. “We always want to go better, which is what we’re trying to do with Shadows. We are pushing the limits of what we can do, ...
The latest GTA 6 delay means Rockstar's new GTA game will launch a whopping 13 years after GTA 5. It's an unprecedented length of time between launches in a successful franchise — and a luxury out of ...
Digital DFM shortens product development cycles by bringing manufacturability intelligence upstream, making iteration faster, reducing costly rework, and aligning teams around data-driven decisions.
Star Wars Battlefront 2 is back in the spotlight, but there was once a time that the original Battlefront 2 was due to receive a sequel. Not only did Free Radical put together a game that was ...